+
+//================================================================================
+/*!
+ * \brief Return true if the algorithm can mesh this shape
+ * \param [in] aShape - shape to check
+ * \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
+ * else, returns OK if at least one shape is OK
+ */
+//================================================================================
+
+bool StdMeshers_RadialPrism_3D::IsApplicable( const TopoDS_Shape & aShape, bool toCheckAll )
+{
+ int nbFoundSolids = 0;
+ for (TopExp_Explorer exp( aShape, TopAbs_SOLID ); exp.More(); exp.Next(), ++nbFoundSolids )
+ {
+ TopoDS_Shape shell[2];
+ int nbShells = 0;
+ for ( TopoDS_Iterator It (exp.Current()); It.More(); It.Next() )
+ {
+ nbShells++;
+ if ( nbShells > 2 ) {
+ if ( toCheckAll ) return false;
+ break;
+ }
+ shell[ nbShells-1 ] = It.Value();
+ }
+ if ( nbShells != 2 ) {
+ if ( toCheckAll ) return false;
+ continue;
+ }
+
+ int nbFaces1 = SMESH_MesherHelper:: Count( shell[0], TopAbs_FACE, 0 );
+ int nbFaces2 = SMESH_MesherHelper:: Count( shell[1], TopAbs_FACE, 0 );
+ if ( nbFaces1 != nbFaces2 ){
+ if( toCheckAll ) return false;
+ continue;
+ }
+ int nbEdges1 = SMESH_MesherHelper:: Count( shell[0], TopAbs_EDGE, 0 );
+ int nbEdges2 = SMESH_MesherHelper:: Count( shell[1], TopAbs_EDGE, 0 );
+ if ( nbEdges1 != nbEdges2 ){
+ if( toCheckAll ) return false;
+ continue;
+ }
+ int nbVertices1 = SMESH_MesherHelper:: Count( shell[0], TopAbs_VERTEX, 0 );
+ int nbVertices2 = SMESH_MesherHelper:: Count( shell[1], TopAbs_VERTEX, 0 );
+ if ( nbVertices1 != nbVertices2 ){
+ if( toCheckAll ) return false;
+ continue;
+ }
+ if ( !toCheckAll ) return true;
+ }
+ return ( toCheckAll && nbFoundSolids != 0);
+}