+ const TopoDS_Face& F, const TopoDS_Edge& E,
+ double first, double last);
+
+ UVPtStruct* MakeEdgePoints(SMESH_Mesh& aMesh,
+ const TopoDS_Face& F, const TopoDS_Edge& E,
+ double first, double last, int nb_segm);
+
+ // true if QuadranglePreference hypothesis is assigned that forces
+ // construction of quadrangles if the number of nodes on opposite edges
+ // is not the same in the case where the global number of nodes on edges is even
+ bool myQuadranglePreference;