+ FaceQuadStruct*& quad);
+
+ /**
+ * Special function for creation only quandrangle faces
+ */
+ bool ComputeQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
+ const TopoDS_Face& F, const TopoDS_Edge& E,
+ bool IsReverse);