+ void SetEnforcedNodes( const std::vector< TopoDS_Shape >& shapes,
+ const std::vector< gp_Pnt >& points );
+ void GetEnforcedNodes( std::vector< TopoDS_Shape >& shapes,
+ std::vector< gp_Pnt >& points ) const;
+
+ void SetCorners( std::vector< int >& vertexIDs ) { _cornerVertices.swap( vertexIDs ); }
+ const std::vector< int >& GetCorners() const { return _cornerVertices; }
+