#include <Graphic3d_AspectMarker3d.hxx>
#include <Image_AlienPixMap.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Image_AlienPixMap.hxx>
#include <SelectMgr_EntityOwner.hxx>
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theOwners);
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theOwners);
Standard_EXPORT ModelAPI_Feature* feature() const { return myConstraint; }
/// Return array of points where symbols will be placed
Standard_EXPORT ModelAPI_Feature* feature() const { return myConstraint; }
/// Return array of points where symbols will be placed