+
+ //! Method which draws selected owners ( for fast presentation draw )
+ Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
+ const SelectMgr_SequenceOfOwner& theOwners);
+
+ //! Method which hilight an owner belonging to
+ //! this selectable object ( for fast presentation draw )
+ Standard_EXPORT virtual void HilightOwnerWithColor(const Handle(PrsMgr_PresentationManager3d)& thePM,
+ const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner);
+