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Simplified calculation of fly out distance and creation of constraints limited only...
[modules/shaper.git]
/
src
/
SketcherPrs
/
SketcherPrs_SymbolPrs.h
diff --git
a/src/SketcherPrs/SketcherPrs_SymbolPrs.h
b/src/SketcherPrs/SketcherPrs_SymbolPrs.h
index d2202bacf6f84cbb6f3fa0838e41fde18d73b291..1f8894f174c0da0f48c0300737aeadd8a6775a4f 100644
(file)
--- a/
src/SketcherPrs/SketcherPrs_SymbolPrs.h
+++ b/
src/SketcherPrs/SketcherPrs_SymbolPrs.h
@@
-17,7
+17,7
@@
#include <Graphic3d_AspectMarker3d.hxx>
#include <Image_AlienPixMap.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Image_AlienPixMap.hxx>
#include <SelectMgr_EntityOwner.hxx>
-#include <Select3D_
Sensitive
EntitySequence.hxx>
+#include <Select3D_EntitySequence.hxx>
#include <Standard_DefineHandle.hxx>
#include <map>
#include <Standard_DefineHandle.hxx>
#include <map>
@@
-65,7
+65,7
@@
public:
Standard_EXPORT ModelAPI_Feature* feature() const { return myConstraint; }
/// Return array of points where symbols will be placed
Standard_EXPORT ModelAPI_Feature* feature() const { return myConstraint; }
/// Return array of points where symbols will be placed
-
Handle(Graphic3d_ArrayOfPoints)
pointsArray() const { return myPntArray; }
+
const Handle(Graphic3d_ArrayOfPoints)&
pointsArray() const { return myPntArray; }
/// Render of the presentation
/// \param theWorkspace is OpenGl workspace
/// Render of the presentation
/// \param theWorkspace is OpenGl workspace
@@
-75,6
+75,8
@@
public:
/// \param theContext is an OpenGL context
void Release (OpenGl_Context* theContext);
/// \param theContext is an OpenGL context
void Release (OpenGl_Context* theContext);
+ Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) Standard_OVERRIDE;
+
DEFINE_STANDARD_RTTI(SketcherPrs_SymbolPrs)
protected:
DEFINE_STANDARD_RTTI(SketcherPrs_SymbolPrs)
protected:
@@
-144,7
+146,7
@@
private:
mutable Handle(OpenGl_VertexBuffer) myVboAttribs;
mutable Handle(OpenGl_VertexBuffer) myVboAttribs;
- Select3D_
Sensitive
EntitySequence mySPoints;
+ Select3D_EntitySequence mySPoints;
};
#endif
\ No newline at end of file
};
#endif
\ No newline at end of file