+void SketcherPrs_SymbolPrs::BoundingBox (Bnd_Box& theBndBox)
+{
+ Select3D_BndBox3d aTmpBox;
+ for (Select3D_EntitySequenceIter aPntIter (mySPoints); aPntIter.More(); aPntIter.Next())
+ {
+ const Handle(Select3D_SensitiveEntity)& anEnt = aPntIter.Value();
+ aTmpBox.Combine (anEnt->BoundingBox());
+ }
+
+ theBndBox.Update (aTmpBox.CornerMin().x(), aTmpBox.CornerMin().y(), aTmpBox.CornerMin().z(),
+ aTmpBox.CornerMax().x(), aTmpBox.CornerMax().y(), aTmpBox.CornerMax().z());
+}
+