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Fix for stable processing of mirror constraint (eliminating SolveSpace problems)
[modules/shaper.git]
/
src
/
SketcherPrs
/
SketcherPrs_Equal.cpp
diff --git
a/src/SketcherPrs/SketcherPrs_Equal.cpp
b/src/SketcherPrs/SketcherPrs_Equal.cpp
index e14da56f39e506645ff77e762f3686951c6e7240..d6fa639d9aec9d5a010354210e1e7dccaca129b9 100644
(file)
--- a/
src/SketcherPrs/SketcherPrs_Equal.cpp
+++ b/
src/SketcherPrs/SketcherPrs_Equal.cpp
@@
-8,29
+8,10
@@
#include "SketcherPrs_Tools.h"
#include "SketcherPrs_PositionMgr.h"
#include "SketcherPrs_Tools.h"
#include "SketcherPrs_PositionMgr.h"
-#include <GeomAPI_Pnt.h>
-
#include <SketchPlugin_Constraint.h>
#include <SketchPlugin_Constraint.h>
-#include <AIS_Drawer.hxx>
-#include <gp_Pnt2d.hxx>
-
-#include <Prs3d_PointAspect.hxx>
-#include <Prs3d_Root.hxx>
-#include <Prs3d_LineAspect.hxx>
-
-#include <Graphic3d_MarkerImage.hxx>
-#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
-#include <Graphic3d_ArrayOfSegments.hxx>
-
-#include <Select3D_SensitivePoint.hxx>
-#include <Select3D_SensitiveSegment.hxx>
-
-#include <SelectMgr_SequenceOfOwner.hxx>
-#include <SelectMgr_Selection.hxx>
-#include <SelectMgr_EntityOwner.hxx>
-
+#include <Prs3d_Root.hxx>
IMPLEMENT_STANDARD_HANDLE(SketcherPrs_Equal, SketcherPrs_SymbolPrs);
IMPLEMENT_STANDARD_HANDLE(SketcherPrs_Equal, SketcherPrs_SymbolPrs);
@@
-39,12
+20,12
@@
IMPLEMENT_STANDARD_RTTIEXT(SketcherPrs_Equal, SketcherPrs_SymbolPrs);
static Handle(Image_AlienPixMap) MyPixMap;
SketcherPrs_Equal::SketcherPrs_Equal(SketchPlugin_Constraint* theConstraint,
static Handle(Image_AlienPixMap) MyPixMap;
SketcherPrs_Equal::SketcherPrs_Equal(SketchPlugin_Constraint* theConstraint,
-
const std::shared_ptr<GeomAPI_Ax3>& thePlane)
+ const std::shared_ptr<GeomAPI_Ax3>& thePlane)
: SketcherPrs_SymbolPrs(theConstraint, thePlane)
{
myPntArray = new Graphic3d_ArrayOfPoints(2);
myPntArray->AddVertex(0., 0., 0.);
: SketcherPrs_SymbolPrs(theConstraint, thePlane)
{
myPntArray = new Graphic3d_ArrayOfPoints(2);
myPntArray->AddVertex(0., 0., 0.);
- myPntArray->AddVertex(0.
,
0., 0.);
+ myPntArray->AddVertex(0.
,
0., 0.);
}
void SketcherPrs_Equal::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
}
void SketcherPrs_Equal::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,