+
+void SketcherPrs_Coincident::SetConflictingConstraint(const bool& theConflicting,
+ const std::vector<int>& theColor)
+{
+ myIsConflicting = theConflicting;
+ myConflictingColor = Quantity_Color(theColor[0] / 255., theColor[1] / 255., theColor[2] / 255.,
+ Quantity_TOC_RGB);
+}