+ {
+ // if the full angle value is equal to 360, then distribute rotated items
+ // to avoid superposition of original feature and last copy
+ if (fabs(anAngleValue - 360.0) < 1.e-7)
+ anAngleValue /= (myNumberOfCopies + 1);
+ else
+ anAngleValue /= myNumberOfCopies;
+ }