+ /// \brief Store names of attributes and their values if necessary
+ void setAdditionalAttributes(const std::map<std::string, EntityWrapperPtr>& theAttribues)
+ { myAdditionalAttributes = theAttribues; }
+ /// \brief Return the list of additional attributes
+ const std::map<std::string, EntityWrapperPtr>& additionalAttributes() const
+ { return myAdditionalAttributes; }
+
+protected:
+ /// \brief Update entity by the values of theAttribute
+ /// \return \c true if any value of attribute is not equal to the stored in the entity
+ virtual bool update(std::shared_ptr<ModelAPI_Attribute> theAttribute)
+ { return false; }
+
+ friend class PlaneGCSSolver_AttributeBuilder;
+