- // the commented code is not necessary here because if an update event is flushed
- // before the setFlushed with true value happens, it leads to crash
- // Wait all objects being created, then send update events
- static Events_ID anUpdateEvent = Events_Loop::eventByName(EVENT_OBJECT_UPDATED);
- //bool isUpdateFlushed = Events_Loop::loop()->isFlushed(anUpdateEvent);
- //if (isUpdateFlushed)
- // Events_Loop::loop()->setFlushed(anUpdateEvent, false);
-