+ int CurrentState() const { return State; }
+ PolygonState GetPolygonState() const { return myPoligonState; }
+ void SetPolygonState( const PolygonState& thePolygonState )
+ { myPoligonState = thePolygonState; }
+
+ void SetAdvancedZoomingEnabled( const bool theState ) { myIsAdvancedZoomingEnabled = theState; }
+ bool IsAdvancedZoomingEnabled() const { return myIsAdvancedZoomingEnabled; }
+
+ //! releaze myLastHighlitedActor and myLastPreHighlitedActor
+ void FreeActors();