// processing highlighting
SVTK_SelectionEvent* aSelectionEvent = GetSelectionEventFlipY();
this->FindPokedRenderer(aSelectionEvent->myX,aSelectionEvent->myY);
// processing highlighting
SVTK_SelectionEvent* aSelectionEvent = GetSelectionEventFlipY();
this->FindPokedRenderer(aSelectionEvent->myX,aSelectionEvent->myY);