+ case Elem0DSelection:
+ return ((theActor->GetObjDimension( theObjId ) == 0) &&
+ theActor->GetElemCell(theObjId) &&
+ (theActor->GetElemCell(theObjId)->GetCellType() == VTK_VERTEX));
+ case BallSelection:
+ return ((theActor->GetObjDimension( theObjId ) == 0) &&
+ theActor->GetElemCell(theObjId) &&
+ (theActor->GetElemCell(theObjId)->GetCellType() == VTK_POLY_VERTEX));
+