+ else {
+ SUPERV::GraphState aState = myNode->State();
+
+ // asv : 18.11.04 : fix for 6170 : after execution is finished, nodes' status must be reset.
+ // asv : 13.12.04 : commented out setting EditingState. See 2.21.
+ //if ( !isExecuting && myMain->IsGUIEventLoopFinished() && (aState == SUPERV::DoneState ||
+ // aState == SUPERV::KillState || aState == SUPERV::StopState ) )
+ // aState = SUPERV::EditingState;
+ getPrs()->setState(aState);
+ }