+ // Initialization =============================================
+
+ void Init(); // deprecated
+
+ // Publishing =================================================
+
+ const char* publish(const char*, const char* = 0);
+ void rename(const char*, const char*);
+
+ const char* AddNewMesh(const char*, const char* = 0); // deprecated
+ const char* AddNewHypothesis(const char*, const char* = 0); // deprecated
+ const char* AddNewAlgorithms(const char*, const char* = 0); // deprecated
+ const char* AddNewAlgorithm(const char*, const char* = 0); // deprecated
+
+ void SetShape(const char*, const char*); // deprecated
+
+ void SetHypothesis(const char*, const char*); // deprecated
+ void SetAlgorithms(const char*, const char*); // deprecated
+
+ void UnSetHypothesis(const char*); // deprecated
+
+ const char* AddSubMesh(const char*, const char*, int, const char* = 0); // deprecated
+ const char* AddSubMeshOnShape (const char*, const char*, const char*, int, const char* = 0); // deprecated
+
+ void SetName(const char*, const char*); // deprecated
+
+ void SetMeshIcon(const char*, const bool, const bool); // deprecated
+
+ // Visualization =============================================
+
+ void display(const char*, int = 0, bool = true);
+ void erase(const char*, int = 0, bool = true);
+ void update(const char*);
+
+ Properties properties(const char*, int = 0);
+ void setProperties(const char*, const Properties&, int = 0);
+
+ bool nodesNumbering(const char*, int = 0);
+ void setNodesNumbering(const char*, bool, int = 0);
+ bool elementsNumbering(const char*, int = 0);
+ void setElementsNumbering(const char*, bool, int = 0);