+ DisplayMode displayMode(const char*, int = 0);
+ void setDisplayMode(const char*, DisplayMode, int = 0);
+
+ bool shrinkMode(const char*, int = 0);
+ void setShrinkMode(const char*, bool, int = 0);
+
+ double opacity(const char*, int = 0);
+ void setOpacity(const char*, double, int = 0);
+
+ bool isOrientationShown(const char*, int = 0);
+ void setOrientationShown(const char*, bool, int = 0);
+
+ int entitiesShown(const char*, int = 0);
+ void setEntitiesShown(const char*, int, int = 0);
+ bool isEntityShown(const char*, EntityMode, int = 0);
+ void setEntityShown(const char*, EntityMode, bool, int = 0);
+
+ void CreateAndDisplayActor(const char*); // deprecated
+ void EraseActor(const char*, const bool = false); // deprecated
+ void UpdateActor(const char* Mesh_Entry); // deprecated
+
+ actorAspect GetActorAspect(const char*, int = 0); // deprecated
+ void SetActorAspect(const actorAspect&, const char*, int = 0); // deprecated
+
+ // Selection =================================================
+
+ SelectionMode getSelectionMode(int = 0);
+ void setSelectionMode(SelectionMode, int = 0);
+ std::vector<int> getSelected(const char*);
+ std::vector<std::pair<int, int> > getSelectedEdgeOfCell(const char*);
+
+ void select(const char*, std::vector<int>, bool = false);
+ void select(const char*, int, bool = false);
+ void select(const char*, std::vector<std::pair<int,int> >, bool = false);