+ actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
+ void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+
+ void setSelectionMode( SelectionMode selectionMode );
+ std::vector<int> getSelected( const char* Mesh_Entry );
+