+ void UpdateFontProp( SMESHGUI* theModule )
+ {
+ if ( !theModule ) return;
+
+ SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( theModule->application() );
+ if ( !app ) return;
+
+ SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( theModule );
+ if ( !mgr ) return;
+ //
+ double anRGBNd[3] = {1,1,1};
+ SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
+ int aSizeNd = 10;
+ SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
+ bool aBoldNd = true;
+ bool anItalicNd = false;
+ bool aShadowNd = false;
+
+ if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
+ if ( f.family() == "Arial" ) aFamilyNd = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyNd = SMESH::FntTimes;
+ aBoldNd = f.bold();
+ anItalicNd = f.italic();
+ aShadowNd = f.overline();
+ aSizeNd = f.pointSize();
+ }
+ //
+ double anRGBEl[3] = {0,1,0};
+ SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
+ int aSizeEl = 12;
+ SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
+ bool aBoldEl = true;
+ bool anItalicEl = false;
+ bool aShadowEl = false;
+
+ if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
+
+ if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
+ aBoldEl = f.bold();
+ anItalicEl = f.italic();
+ aShadowEl = f.overline();
+ aSizeEl = f.pointSize();
+ }
+ //
+ ViewManagerList vmList;
+ app->viewManagers( SVTK_Viewer::Type(), vmList );
+ foreach ( SUIT_ViewManager* vm, vmList ) {
+ QVector<SUIT_ViewWindow*> views = vm->getViews();
+ foreach ( SUIT_ViewWindow* vw, views ) {
+ // update VTK viewer properties
+ if ( SVTK_ViewWindow* aVtkView = GetVtkViewWindow( vw ) ) {
+ // update actors
+ vtkRenderer* aRenderer = aVtkView->getRenderer();
+ VTK::ActorCollectionCopy aCopy( aRenderer->GetActors() );
+ vtkActorCollection* aCollection = aCopy.GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor* anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_NodeLabelActor* anActor = dynamic_cast< SMESH_NodeLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
+ }
+ else if ( SMESH_CellLabelActor* anActor = dynamic_cast< SMESH_CellLabelActor* >( anAct ) ) {
+ anActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ }
+ }
+ aVtkView->Repaint( false );
+ }
+ }
+ }
+ }
+