// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(