+ /* signals and slots connections */
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
+
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable()));
+ /* to close dialog if study change */
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));