+ myLibrary->Replace(myCurrFilterName.toLatin1().constData(),
+ myName->text().toLatin1().constData(),
+ aFilter);
+ }
+ }
+}
+
+
+//=======================================================================
+// name : SMESHGUI_FilterLibraryDlg::onSelectionDone
+// Purpose : SLOT called when selection changed.
+// If current cell corresponds to the threshold value of
+// BelongToGeom criterion name of selected object is set in this cell
+//=======================================================================
+
+void SMESHGUI_FilterLibraryDlg::onSelectionDone()
+{
+ SALOME_ListIO aList;
+ if( LightApp_SelectionMgr *aSel = SMESHGUI::selectionMgr() )
+ aSel->selectedObjects( aList );
+
+ int aRow, aCol;
+ if (aList.Extent() != 1 || !myTable->CurrentCell(aRow, aCol))
+ return;
+
+ const int type = myTable->GetCriterionType(aRow);
+ QList<int> types;
+ types << SMESH::FT_BelongToGeom << SMESH::FT_BelongToPlane
+ << SMESH::FT_BelongToCylinder << SMESH::FT_BelongToGenSurface
+ << SMESH::FT_LyingOnGeom << SMESH::FT_CoplanarFaces
+ << SMESH::FT_ConnectedElements;
+ if ( !types.contains( type ))
+ return;
+
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ switch ( type )
+ {
+ case SMESH::FT_CoplanarFaces: // get ID of a selected mesh face
+ {
+ QString aString;
+ int nbElems = SMESH::GetNameOfSelectedElements(SMESH::GetSelector(), anIO, aString);
+ if (nbElems == 1)
+ myTable->SetThreshold(aRow, aString);
+ break;