void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();