+ QColor nodeColor;
+ QColor edgeColor;
+ QColor faceColor;
+ QColor volumeColor;
+ QColor elem0dColor;
+ QColor ballColor;
+ QColor outlineColor;
+ QColor orientationColor;
+ int deltaF;
+ int deltaV;
+ QColor c;
+ double r, g, b;
+ bool bOk;
+ // below lines are required to get default values for delta coefficients
+ // of backface color for faces and color of reversed volumes
+ SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
+ SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
+ for ( int i = 0; i < colors.count(); i++ ) {
+ QString type = colors[i];
+ if ( type == "surface" ) {
+ // face color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ faceColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "backsurface" ) {
+ // backface color can be defined in several ways
+ // - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
+ // - in latest versions, it is set as delta coefficient
+ bool rgbOk = false, deltaOk;
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ int delta = colors[i+1].toInt( &deltaOk );
+ i++; // shift index
+ if ( i+1 < colors.count() ) // index is shifted to 1
+ g = colors[i+1].toDouble( &rgbOk );
+ if ( rgbOk ) i++; // shift index
+ if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
+ b = colors[i+1].toDouble( &rgbOk );
+ if ( rgbOk ) i++;
+ // - as currently there's no way to set directly backsurface color as it was before,
+ // we ignore old dump where r,g,b triple was set
+ // - also we check that delta parameter is set properly
+ if ( !rgbOk && deltaOk )
+ deltaF = delta;
+ }
+ else if ( type == "volume" ) {
+ // volume color is set by 4 values r:g:b:delta, where
+ // - r,g,b - is a normal volume rgb color components
+ // - delta - is a reversed volume color delta coefficient
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+4 >= colors.count() ) break; // format error
+ int delta = colors[i+4].toInt( &bOk );
+ if ( !bOk ) break; // format error
+ volumeColor.setRgbF( r, g, b );
+ deltaV = delta;
+ i += 4;
+ }
+ else if ( type == "edge" ) {
+ // edge color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ edgeColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "node" ) {
+ // node color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ nodeColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "elem0d" ) {
+ // 0d element color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ elem0dColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "ball" ) {
+ // ball color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ ballColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "outline" ) {
+ // outline color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ outlineColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "orientation" ) {
+ // orientation color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ orientationColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ }
+ // node color
+ if ( nodeColor.isValid() )
+ aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+ // edge color
+ if ( edgeColor.isValid() )
+ aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+ // face color
+ if ( faceColor.isValid() )
+ aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+ // volume color
+ if ( volumeColor.isValid() )
+ aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+ else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
+ aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+ // 0d element color
+ if ( elem0dColor.isValid() )
+ aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+ // ball color
+ if ( ballColor.isValid() )
+ aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+ // outline color
+ if ( outlineColor.isValid() )
+ aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+ // orientation color
+ if ( orientationColor.isValid() )
+ aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );