- public:
- void AddElement(const SMDS_MeshElement * ME);
- bool RemoveElement(const SMDS_MeshElement * ME); // ret true if ME was in
- void AddNode(const SMDS_MeshNode * ME);
- bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in
- int NbElements() const;
- SMDS_ElemIteratorPtr GetElements() const;
- int NbNodes() const;
- SMDS_NodeIteratorPtr GetNodes() const;
-
- private:
- const SMDS_Mesh * myMesh;
- set<const SMDS_MeshElement*> myElements;
- set<const SMDS_MeshNode*> myNodes;
+ public:
+ SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index);
+ virtual ~SMESHDS_SubMesh();
+
+ virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
+
+ // if !IsComplexSubmesh()
+ virtual void AddElement(const SMDS_MeshElement * ME);
+ virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
+ virtual void AddNode(const SMDS_MeshNode * ME);
+ virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+
+ // if IsComplexSubmesh()
+ void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ void RemoveAllSubmeshes();
+ bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
+ int NbSubMeshes() const { return mySubMeshes.size(); }
+ SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
+
+ // for both types
+ virtual int NbElements() const;
+ virtual SMDS_ElemIteratorPtr GetElements() const;
+ virtual int NbNodes() const;
+ virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
+
+ // clear the contents
+ virtual void Clear();
+ int getSize();
+ void compactList();
+
+ SMESHDS_Mesh *GetParent() { return myParent; }
+ int GetID() const { return myIndex; }
+
+ private:
+ SMESHDS_Mesh * myParent;
+ std::vector<const SMDS_MeshElement*> myElements;
+ std::vector<const SMDS_MeshNode*> myNodes;
+
+ int myUnusedIdNodes;
+ int myUnusedIdElements;
+ int myIndex;
+
+ std::set<const SMESHDS_SubMesh*> mySubMeshes;