- SMESHDS_Command(const SMESHDS_CommandType aType);
- void AddNode(int NewNodeID, double x, double y, double z);
- void AddEdge(int NewEdgeID, int idnode1, int idnode2);
- void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3);
- void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3,
- int idnode4);
- void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
- int idnode4);
- void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
- int idnode4, int idnode5);
- void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
- int idnode4, int idnode5, int idnode6);
- void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
- int idnode4, int idnode5, int idnode6, int idnode7, int idnode8);
- void MoveNode(int NewNodeID, double x, double y, double z);
- void RemoveNode(int NodeID);
- void RemoveElement(int ElementID);
- SMESHDS_CommandType GetType();
- int GetNumber();
- const list<int> & GetIndexes();
- const list<double> & GetCoords();
- ~SMESHDS_Command();
+ SMESHDS_Command(const SMESHDS_CommandType aType);
+ void AddNode(int NewNodeID, double x, double y, double z);
+ void Add0DElement(int New0DElementID, int idnode);
+ void AddEdge(int NewEdgeID, int idnode1, int idnode2);
+ void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3);
+ void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3,
+ int idnode4);
+ void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
+ int idnode4);
+ void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5);
+ void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6);
+ void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6, int idnode7, int idnode8);
+ void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6, int idnode7, int idnode8,
+ int idnode9, int idnode10, int idnode11, int idnode12);
+ void AddPolygonalFace (const int ElementID,
+ const std::vector<int>& nodes_ids);
+ void AddQuadPolygonalFace (const int ElementID,
+ const std::vector<int>& nodes_ids);
+ void AddPolyhedralVolume (const int ElementID,
+ const std::vector<int>& nodes_ids,
+ const std::vector<int>& quantities);
+ void AddBall(int NewBallID, int node, double diameter);
+ // special methods for quadratic elements
+ void AddEdge(int NewEdgeID, int n1, int n2, int n12);
+ void AddFace(int NewFaceID, int n1, int n2, int n3,
+ int n12, int n23, int n31);
+ void AddFace(int NewFaceID, int n1, int n2, int n3,
+ int n12, int n23, int n31, int nCenter);
+ void AddFace(int NewFaceID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41);
+ void AddFace(int NewFaceID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41, int nCenter);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n31, int n14, int n24, int n34);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4, int n5,
+ int n12, int n23, int n34, int n41,
+ int n15, int n25, int n35, int n45);
+ void AddVolume(int NewVolID, int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12, int n23, int n31,
+ int n45, int n56, int n64,
+ int n14, int n25, int n36);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48,
+ int n1234,int n1256,int n2367,int n3478,
+ int n1458,int n5678,int nCenter);
+
+ void MoveNode(int NewNodeID, double x, double y, double z);
+ void RemoveNode(int NodeID);
+ void RemoveElement(int ElementID);
+ void ChangeElementNodes(int ElementID, int nodes[], int nbnodes);
+ void ChangePolyhedronNodes(const int ElementID,
+ const std::vector<int>& nodes_ids,
+ const std::vector<int>& quantities);
+ void Renumber (const bool isNodes, const int startID, const int deltaID);
+ SMESHDS_CommandType GetType();
+ int GetNumber();
+ const std::list<int> & GetIndexes();
+ const std::list<double> & GetCoords();
+ ~SMESHDS_Command();