+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddFace(int NewFaceID,
+ int n1, int n2, int n3,
+ int n12, int n23, int n31, int nCenter)
+{
+ if (!myType == SMESHDS_AddBiQuadTriangle) {
+ MESSAGE("SMESHDS_Command::AddFace : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewFaceID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n31);
+ myIntegers.push_back(nCenter);
+ myNumber++;
+}
+