+ // check if _subMeshDS contains mesh elements unless _alwaysComputed==true
+
+ bool IsComputedPartially() const;
+ // check if any upper level sub-shape is not computed
+
+ /*!
+ * \brief Set sub-shapes that are allowed to compute at once by a multidimensional algo
+ */
+ void SetAllowedSubShapes( const TopTools_IndexedMapOfShape* subShapes )
+ { _allowedSubShapes = subShapes; }