+//================================================================================
+/*!
+ * \brief Return a ratio of "compute cost" of computed sub-meshes to the whole
+ * "compute cost".
+ */
+//================================================================================
+
+double SMESH_Mesh::GetComputeProgress() const
+{
+ double totalCost = 1e-100, computedCost = 0;
+ const SMESH_subMesh* curSM = _gen->GetCurrentSubMesh();
+
+ // get progress of a current algo
+ TColStd_MapOfInteger currentSubIds;
+ if ( curSM )
+ if ( SMESH_Algo* algo = curSM->GetAlgo() )
+ {
+ int algoNotDoneCost = 0, algoDoneCost = 0;
+ const std::vector<SMESH_subMesh*>& smToCompute = algo->SubMeshesToCompute();
+ for ( size_t i = 0; i < smToCompute.size(); ++i )
+ {
+ if ( smToCompute[i]->IsEmpty() || smToCompute.size() == 1 )
+ algoNotDoneCost += smToCompute[i]->GetComputeCost();
+ else
+ algoDoneCost += smToCompute[i]->GetComputeCost();
+ currentSubIds.Add( smToCompute[i]->GetId() );
+ }
+ double rate = 0;
+ try
+ {
+ OCC_CATCH_SIGNALS;
+ rate = algo->GetProgress();
+ }
+ catch (...) {
+#ifdef _DEBUG_
+ std::cerr << "Exception in " << algo->GetName() << "::GetProgress()" << std::endl;
+#endif
+ }
+ if ( 0. < rate && rate < 1.001 )
+ {
+ computedCost += rate * ( algoDoneCost + algoNotDoneCost );
+ }
+ else
+ {
+ rate = algo->GetProgressByTic();
+ computedCost += algoDoneCost + rate * algoNotDoneCost;
+ }
+ // cout << "rate: "<<rate << " algoNotDoneCost: " << algoNotDoneCost << endl;
+ }
+
+ // get cost of already treated sub-meshes
+ if ( SMESH_subMesh* mainSM = GetSubMeshContaining( 1 ))
+ {
+ SMESH_subMeshIteratorPtr smIt = mainSM->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ {
+ const SMESH_subMesh* sm = smIt->next();
+ const int smCost = sm->GetComputeCost();
+ totalCost += smCost;
+ if ( !currentSubIds.Contains( sm->GetId() ) )
+ {
+ if (( !sm->IsEmpty() ) ||
+ ( sm->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
+ !sm->DependsOn( curSM ) ))
+ computedCost += smCost;
+ }
+ }
+ }
+ // cout << "Total: " << totalCost
+ // << " computed: " << computedCost << " progress: " << computedCost / totalCost
+ // << " nbElems: " << GetMeshDS()->GetMeshInfo().NbElements() << endl;
+ return computedCost / totalCost;
+}
+