- /* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
- connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
-
- connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
-
- connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
- connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
-
- connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(GroupPoints->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(GroupPoints->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
-
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DY, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DZ, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
-
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;