-# get active view
-renderView1 = GetActiveViewOrCreate('RenderView')
-# uncomment following to set a specific view size
-# renderView1.ViewSize = [610, 477]
-
-# show data in view
-testMEDReader20medDisplay = Show(testMEDReader20med, renderView1)
-# trace defaults for the display properties.
-testMEDReader20medDisplay.ColorArrayName = [None, '']
-testMEDReader20medDisplay.GlyphType = 'Arrow'
-testMEDReader20medDisplay.ScalarOpacityUnitDistance = 4.664739046219201
-testMEDReader20medDisplay.SelectUncertaintyArray = [None, '']
-testMEDReader20medDisplay.UncertaintyTransferFunction = 'PiecewiseFunction'
-testMEDReader20medDisplay.OpacityArray = [None, '']
-testMEDReader20medDisplay.RadiusArray = [None, '']
-testMEDReader20medDisplay.RadiusRange = [0.0, 10.0]
-testMEDReader20medDisplay.ConstantRadius = 10.0
-testMEDReader20medDisplay.PointSpriteDefaultsInitialized = 1
-testMEDReader20medDisplay.SelectInputVectors = [None, '']
-testMEDReader20medDisplay.WriteLog = ''
-
-# reset view to fit data
-renderView1.ResetCamera()
-
-#changing interaction mode based on data extents
-renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [5.0, 0.5, 10000.0]
-renderView1.CameraFocalPoint = [5.0, 0.5, 0.0]
-
-# set scalar coloring
-ColorBy(testMEDReader20medDisplay, ('FIELD', 'vtkBlockColors'))
-
-# show color bar/color legend
-testMEDReader20medDisplay.SetScalarBarVisibility(renderView1, True)
-
-# get color transfer function/color map for 'vtkBlockColors'
-vtkBlockColorsLUT = GetColorTransferFunction('vtkBlockColors')
-
-# get opacity transfer function/opacity map for 'vtkBlockColors'
-vtkBlockColorsPWF = GetOpacityTransferFunction('vtkBlockColors')
-
-# set scalar coloring
-ColorBy(testMEDReader20medDisplay, ('CELLS', 'Field'))
-
-# rescale color and/or opacity maps used to include current data range
-testMEDReader20medDisplay.RescaleTransferFunctionToDataRange(True)
-
-# show color bar/color legend
-testMEDReader20medDisplay.SetScalarBarVisibility(renderView1, True)
-
-# get color transfer function/color map for 'Field'
-fieldLUT = GetColorTransferFunction('Field')
-
-# get opacity transfer function/opacity map for 'Field'
-fieldPWF = GetOpacityTransferFunction('Field')
-
-animationScene1.GoToNext() # <- very important to see the bug play with time steps...
-animationScene1.GoToNext()
-animationScene1.GoToNext()
-animationScene1.GoToNext()
-animationScene1.GoToPrevious()
-animationScene1.GoToPrevious()
-
-# current camera placement for renderView1
-renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [5.0, 0.5, 10000.0]
-renderView1.CameraFocalPoint = [5.0, 0.5, 0.0]
-renderView1.CameraParallelScale = 5.024937810560445