-glyph1Display.OpacityArray = [None, '']
-glyph1Display.RadiusArray = [None, '']
-glyph1Display.RadiusRange = [-0.0707106813788414, 1.0099999904632568]
-glyph1Display.ConstantRadius = 1.0099999904632568
-glyph1Display.PointSpriteDefaultsInitialized = 1
-glyph1Display.SelectInputVectors = ['POINTS', 'GlyphVector']
-glyph1Display.WriteLog = ''
-# show color bar/color legend
-glyph1Display.SetScalarBarVisibility(renderView1, True)