-glyph1Display=Show(glyph1,renderView1)
-glyph1Display.ColorArrayName = ['POINTS', 'FamilyIdNode']
-glyph1Display.LookupTable = zeNameLUT
-# show color bar/color legend
-glyph1Display.SetScalarBarVisibility(renderView1, True)
-# set scalar coloring
-ColorBy(glyph1Display, ('POINTS', 'zeName'))
-# rescale color and/or opacity maps used to include current data range
-glyph1Display.RescaleTransferFunctionToDataRange(True)
-# show color bar/color legend
-glyph1Display.SetScalarBarVisibility(renderView1, True)
-#
-renderView1.ViewSize =[300,300]
-renderView1.GetRenderWindow().DoubleBufferOff()
-Render()
+ glyph1Display=Show(glyph1,renderView1)
+ glyph1Display.ColorArrayName = ['POINTS', 'FamilyIdNode']
+ glyph1Display.LookupTable = zeNameLUT
+ # set scalar coloring
+ ColorBy(glyph1Display, ('POINTS', 'zeName'))
+ # rescale color and/or opacity maps used to include current data range
+ glyph1Display.RescaleTransferFunctionToDataRange(True)
+ # do not show color bar/color legend
+ glyph1Display.SetScalarBarVisibility(renderView1, False)
+ #
+ renderView1.ViewSize =[300,300]
+ renderView1.GetRenderWindow().DoubleBufferOff()
+ Render()