+ return (aCount == 1);
+ }
+}
+
+bool PartSet_RigidSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ QList<ModuleBase_ViewerPrs> aList = theSelection->getSelected(ModuleBase_ISelection::Viewer);
+ return (aList.count() == 1);
+ }
+}
+
+
+bool PartSet_CoincidentSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ // Coincident can be applied to points and to lines
+ int aCount = shapesNbPoints(theSelection);
+ aCount += shapesNbLines(theSelection);
+ return (aCount > 0) && (aCount < 3);
+ }
+}
+
+bool PartSet_HVDirSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ int aCount = shapesNbLines(theSelection);
+ return (aCount == 1);
+ }
+}
+
+bool PartSet_FilletSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ int aCount = shapesNbPoints(theSelection);
+ return aCount == 1;
+ }
+}
+
+bool PartSet_TangentSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ QList<ModuleBase_ViewerPrs> aList = theSelection->getSelected(ModuleBase_ISelection::Viewer);
+ if ((aList.size() == 0) || (aList.size() > 2))
+ return false;
+
+ ModuleBase_ViewerPrs aPrs = aList.first();
+ const TopoDS_Shape& aShape = aPrs.shape();
+ if (aShape.IsNull())
+ return false;
+
+ if (aShape.ShapeType() != TopAbs_EDGE)
+ return false;
+
+ std::shared_ptr<GeomAPI_Shape> aShapePtr(new GeomAPI_Shape);
+ aShapePtr->setImpl(new TopoDS_Shape(aShape));
+ GeomAPI_Edge aEdge1(aShapePtr);
+
+ if (aEdge1.isLine() || aEdge1.isArc()) {
+ if (aList.size() == 2) {
+ // Check second selection
+ aPrs = aList.last();
+ const TopoDS_Shape& aShape2 = aPrs.shape();
+ if (aShape2.IsNull())
+ return false;
+
+ if (aShape2.ShapeType() != TopAbs_EDGE)
+ return false;
+
+ std::shared_ptr<GeomAPI_Shape> aShapePtr2(new GeomAPI_Shape);
+ aShapePtr2->setImpl(new TopoDS_Shape(aShape2));
+ GeomAPI_Edge aEdge2(aShapePtr2);
+ if (aEdge1.isLine() && aEdge2.isArc())
+ return true;
+ else if (aEdge1.isArc() && aEdge2.isLine())
+ return true;
+ else
+ return false;
+ } else
+ return true;
+ }
+ return false;
+ }
+}
+
+bool PartSet_AngleSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ int aCount = shapesNbLines(theSelection);
+ return (aCount > 0) && (aCount < 3);
+ }
+}
+
+bool PartSet_EqualSelection::isValid(const ModuleBase_ISelection* theSelection, ModuleBase_Operation* theOperation) const
+{
+ if (theSelection->getSelected(ModuleBase_ISelection::Viewer).size() == 0) {
+ return isEmptySelectionValid(theOperation);
+ } else {
+ QList<ModuleBase_ViewerPrs> aList = theSelection->getSelected(ModuleBase_ISelection::Viewer);
+ ModuleBase_ViewerPrs aPrs;
+ int aCount = 0;
+ int aType = 0;
+ foreach (ModuleBase_ViewerPrs aPrs, aList) {
+ std::shared_ptr<GeomAPI_Shape> aShape(new GeomAPI_Shape);
+ aShape->setImpl(new TopoDS_Shape(aPrs.shape()));
+ if (aShape->isEdge()) {
+ aCount++;
+ GeomAPI_Edge aEdge(aShape);
+ if (aEdge.isLine()) {
+ if (aCount == 1)
+ aType = 1;
+ else if (aType != 1)
+ return false;
+ } else if (aEdge.isCircle()) {
+ if (aCount == 1)
+ aType = 2;
+ else if (aType != 2)
+ return false;
+ } else if (aEdge.isArc()) {
+ if (aCount == 1)
+ aType = 3;
+ else if (aType != 3)
+ return false;
+ }
+ } else
+ return false;
+ }
+ return (aCount > 0) && (aCount < 3);