+
+ // If this is a Sketcher then activate objects (planar faces) outside of context
+ PartSet_OperationSketch* aSketchOp = dynamic_cast<PartSet_OperationSketch*>(aPreviewOp);
+ if (aSketchOp) {
+ Handle(StdSelect_FaceFilter) aFilter = new StdSelect_FaceFilter(StdSelect_Plane);
+ aDisplayer->activateObjectsOutOfContext(aModes, aFilter);
+ }