bool intersectsBoundingBox(int i, int j) const;
void sendLocalMeshTo(int procId, bool sourceOrTarget, OverlapInterpolationMatrix& matrix) const;
void receiveRemoteMeshFrom(int procId, bool sourceOrTarget);
bool intersectsBoundingBox(int i, int j) const;
void sendLocalMeshTo(int procId, bool sourceOrTarget, OverlapInterpolationMatrix& matrix) const;
void receiveRemoteMeshFrom(int procId, bool sourceOrTarget);