-#else
- gp_Dir aProjDir( aPosition[0] - aFocalPoint[0],
- aPosition[1] - aFocalPoint[1],
- aPosition[2] - aFocalPoint[2] );
-
- // get custom view translation
- Standard_Real aTranslation[3];
- aDestView->At( aTranslation[0], aTranslation[1], aTranslation[2] );
-
- gp_Dir aLeftDir = gp_Dir( anUpDir[0], anUpDir[1], anUpDir[2] )
- ^ gp_Dir( aProjDir.X(), aProjDir.Y(), aProjDir.Z() );
-
- gp_GTrsf aTrsf;
- aTrsf.SetValue( 1, 1, aLeftDir.X() );
- aTrsf.SetValue( 2, 1, aLeftDir.Y() );
- aTrsf.SetValue( 3, 1, aLeftDir.Z() );
-
- aTrsf.SetValue( 1, 2, anUpDir[0] );
- aTrsf.SetValue( 2, 2, anUpDir[1] );
- aTrsf.SetValue( 3, 2, anUpDir[2] );
-
- aTrsf.SetValue( 1, 3, aProjDir.X() );
- aTrsf.SetValue( 2, 3, aProjDir.Y() );
- aTrsf.SetValue( 3, 3, aProjDir.Z() );
-
- aTrsf.SetValue( 1, 4, aTranslation[0] );
- aTrsf.SetValue( 2, 4, aTranslation[1] );
- aTrsf.SetValue( 3, 4, aTranslation[2] );
- aTrsf.Invert();
-
- // transform to view-space coordinate system
- gp_XYZ aProjRef( aPosition[0], aPosition[1], aPosition[2] );
- aTrsf.Transforms( aProjRef );
-
- // set view camera properties using low-level approach. this is done
- // in order to avoid interference with static variables in v3d view used
- // when rotation is in process in another view.
- Visual3d_ViewMapping aMapping = aDestView->View()->ViewMapping();
- Visual3d_ViewOrientation anOrientation = aDestView->View()->ViewOrientation();
-
- Graphic3d_Vector aMappingProj( aProjDir.X(), aProjDir.Y(), aProjDir.Z() );
- Graphic3d_Vector aMappingUp( anUpDir[0], anUpDir[1], anUpDir[2] );
-
- aMappingProj.Normalize();
- aMappingUp.Normalize();
-
- anOrientation.SetViewReferencePlane( aMappingProj );
- anOrientation.SetViewReferenceUp( aMappingUp );
-
- aDestView->SetViewMapping( aMapping );
- aDestView->SetViewOrientation( anOrientation );
-
- // set panning
- aDestView->SetCenter( aProjRef.X(), aProjRef.Y() );
-
- // set mapping scale
- double aMapScaling = aProps.getMappingScale();
- Standard_Real aWidth, aHeight;
- aDestView->Size( aWidth, aHeight );
- aDestView->SetSize ( aWidth > aHeight ? aMapScaling * (aWidth / aHeight) : aMapScaling );
-#endif