- myClippingTexture = theTexture;
-
- if( myInternalClipPlanes.IsEmpty() || myDefaultTextureUsed )
- return;
-
- Handle(Graphic3d_Texture2Dmanual) aTexture =
- initClippingTexture( myDefaultTextureUsed, myClippingTexture );
-
- for( int i = 1; i <= myInternalClipPlanes.Size(); i++ )
- myInternalClipPlanes.Value(i)->SetCappingTexture( aTexture );