QList<Graphic3d_NameOfTextureEnv> aTextures;
aTextures << Graphic3d_NOT_ENV_CLOUDS << Graphic3d_NOT_ENV_CV << Graphic3d_NOT_ENV_MEDIT
<< Graphic3d_NOT_ENV_PEARL << Graphic3d_NOT_ENV_SKY1 << Graphic3d_NOT_ENV_SKY2
QList<Graphic3d_NameOfTextureEnv> aTextures;
aTextures << Graphic3d_NOT_ENV_CLOUDS << Graphic3d_NOT_ENV_CV << Graphic3d_NOT_ENV_MEDIT
<< Graphic3d_NOT_ENV_PEARL << Graphic3d_NOT_ENV_SKY1 << Graphic3d_NOT_ENV_SKY2