<< Graphic3d_NOT_ENV_LINES << Graphic3d_NOT_ENV_ROAD;
aTexture = new Graphic3d_TextureEnv( aTextures.at( myEnvTextureId->currentIndex() ) );
}
<< Graphic3d_NOT_ENV_LINES << Graphic3d_NOT_ENV_ROAD;
aTexture = new Graphic3d_TextureEnv( aTextures.at( myEnvTextureId->currentIndex() ) );
}
{
for ( int i = OCCViewer_ViewFrame::BOTTOM_RIGHT; i <= OCCViewer_ViewFrame::TOP_RIGHT; i++ ) {
if ( OCCViewer_ViewWindow* aViewWindow = myViewFrame->getView(i) ) {
Handle(V3d_View) aView = aViewWindow->getViewPort()->getView();
aView->SetTextureEnv( theTexture );
{
for ( int i = OCCViewer_ViewFrame::BOTTOM_RIGHT; i <= OCCViewer_ViewFrame::TOP_RIGHT; i++ ) {
if ( OCCViewer_ViewWindow* aViewWindow = myViewFrame->getView(i) ) {
Handle(V3d_View) aView = aViewWindow->getViewPort()->getView();
aView->SetTextureEnv( theTexture );