- myTextActor->SetVisibility(0);
- myCursorPyramidSelected->SetVisibility(0);
- myCursorPyramid->SetVisibility(0);
- myCellActor->SetVisibility(0);
+ myTextActor->SetVisibility(false);
+ myCursorPyramidSelected->SetVisibility(false);
+ myCursorPyramid->SetVisibility(false);
+ myCellActor->SetVisibility(false);