// defined in this class !!!
myPolyDataMapper(GEOM_PainterPolyDataMapper::New(),true)
{
// defined in this class !!!
myPolyDataMapper(GEOM_PainterPolyDataMapper::New(),true)
{
-#ifdef MYDEBUG
- MESSAGE ( "GEOM_Actor::SetVisibility = "<<theVisibility <<" myIsSelected="<< myIsSelected
- << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected );
-#endif
+ MESSAGE("GEOM_Actor::SetVisibility = " << theVisibility << " myIsSelected=" << myIsSelected
+ << " theVisibility=" << theVisibility << " myIsPreselected=" << myIsPreselected);
this->myHighlightActor->GetProperty()->DeepCopy(Prop);
}
void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
{
this->myHighlightActor->GetProperty()->DeepCopy(Prop);
}
void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
{
return myShape;
}
void GEOM_Actor::setInputShape(const TopoDS_Shape& /*ashape*/, double /*adef1*/,
int /*imode*/, bool /*isVector*/)
{
return myShape;
}
void GEOM_Actor::setInputShape(const TopoDS_Shape& /*ashape*/, double /*adef1*/,
int /*imode*/, bool /*isVector*/)
{
SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
SetVisibility(GetVisibility());
SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
SetVisibility(GetVisibility());
bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
SetSelected(theIsHighlight);
if(theIsHighlight)
SetPreSelected(false);
bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
SetSelected(theIsHighlight);
if(theIsHighlight)
SetPreSelected(false);