+ // for compounds check sub-shapes: it may be compound of needed type:
+ // Booleans may produce compounds of Solids
+ if (aShapeType == TopAbs_COMPOUND) {
+ for(TopoDS_Iterator aSubs(aTopoShape); aSubs.More(); aSubs.Next()) {
+ if (!aSubs.Value().IsNull()) {
+ TopAbs_ShapeEnum aSubType = aSubs.Value().ShapeType();
+ if (aSubType == TopAbs_COMPOUND) { // compound of compound(s)
+ aShapeType = TopAbs_COMPOUND;
+ break;
+ }
+ if (aShapeType == TopAbs_COMPOUND) {
+ aShapeType = aSubType;
+ } else if (aShapeType != aSubType) { // compound of shapes of different types
+ aShapeType = TopAbs_COMPOUND;
+ break;
+ }
+ }
+ }
+ }