- /// Activates widgets by preselection if it is accepted. Emits signal if the activation is correct
- virtual void activateByPreselection();
+ /// Activates widgets by preselection if it is accepted.
+ /// \param theGreedAttributeId a greed attribute id if there is in the current feature
+ /// \return last filled widget
+ virtual ModuleBase_ModelWidget* activateByPreselection(const std::string& theGreedAttributeId);