+ ModuleBase_Tools::setFocus(aWidget, "ModuleBase_ModelWidget::focusTo()");
+ isFocusAccepted = true;
+ }
+ }
+ return isFocusAccepted;
+}
+
+void ModuleBase_ModelWidget::activate()
+{
+ // the control value is stored to the mode by the focus in on the widget
+ // we need the value is initialized in order to enable the apply button in the property panel.
+ // It should happens in the creation mode only because all fields are filled in the edition mode
+ if (!isEditingMode()) {
+ AttributePtr anAttribute = myFeature->data()->attribute(myAttributeID);
+ if (anAttribute.get() != NULL && !anAttribute->isInitialized())
+ initializeValueByActivate();
+ }
+ activateCustom();
+}
+
+void ModuleBase_ModelWidget::deactivate()
+{
+ myIsValueStateBlocked = false;
+ if (myState == ModifiedInPP)
+ storeValue();
+ myState = Stored;
+}
+
+void ModuleBase_ModelWidget::initializeValueByActivate()
+{
+ if (isComputedDefault()) {
+ if (myFeature->compute(myAttributeID)) {
+ restoreValue();
+ }
+ }
+ else {
+ storeValue();
+ }
+}
+
+QWidget* ModuleBase_ModelWidget::getControlAcceptingFocus(const bool isFirst)
+{
+ QWidget* aControl = 0;
+
+ QList<QWidget*> aControls = getControls();
+ int aSize = aControls.size();
+
+ if (isFirst) {
+ for (int i = 0; i < aSize && !aControl; i++) {
+ if (aControls[i]->focusPolicy() != Qt::NoFocus)
+ aControl = aControls[i];
+ }
+ }
+ else {
+ for (int i = aSize - 1; i >= 0 && !aControl; i--) {
+ if (aControls[i]->focusPolicy() != Qt::NoFocus)
+ aControl = aControls[i];
+ }
+ }
+ return aControl;
+}
+
+void ModuleBase_ModelWidget::setDefaultValue(const std::string& theValue)
+{
+ myDefaultValue = theValue;
+}
+
+bool ModuleBase_ModelWidget::storeValue()
+{
+ setValueState(Stored);
+
+ emit beforeValuesChanged();
+ bool isDone = storeValueCustom();
+ emit afterValuesChanged();
+
+ return isDone;
+}
+
+ModuleBase_ModelWidget::ValueState ModuleBase_ModelWidget::setValueState(const ModuleBase_ModelWidget::ValueState& theState)
+{
+ ValueState aState = myState;
+ if (myState != theState && !myIsValueStateBlocked) {
+ myState = theState;
+ emit valueStateChanged(aState);
+ }
+ return aState;
+}
+
+bool ModuleBase_ModelWidget::blockValueState(const bool theBlocked)
+{
+ bool isBlocked = myIsValueStateBlocked;
+ myIsValueStateBlocked = theBlocked;
+ return isBlocked;
+}
+
+bool ModuleBase_ModelWidget::restoreValue()
+{
+ emit beforeValuesRestored();
+ bool isDone = restoreValueCustom();
+ emit afterValuesRestored();
+
+ return isDone;
+}
+
+void ModuleBase_ModelWidget::updateObject(ObjectPtr theObj)
+{
+ blockUpdateViewer(true);
+
+ Events_Loop::loop()->flush(Events_Loop::eventByName(EVENT_OBJECT_UPDATED));
+
+ blockUpdateViewer(false);
+}
+
+void ModuleBase_ModelWidget::moveObject(ObjectPtr theObj)
+{
+ //blockUpdateViewer(true);
+
+ static Events_ID anEvent = Events_Loop::eventByName(EVENT_OBJECT_MOVED);
+ ModelAPI_EventCreator::get()->sendUpdated(theObj, anEvent);
+ Events_Loop::loop()->flush(anEvent);
+
+ //blockUpdateViewer(false);
+}
+
+bool ModuleBase_ModelWidget::processEnter()
+{
+ return false;
+}
+
+bool ModuleBase_ModelWidget::eventFilter(QObject* theObject, QEvent *theEvent)
+{
+ QWidget* aWidget = qobject_cast<QWidget*>(theObject);
+ if (theEvent->type() == QEvent::FocusIn) {
+ #ifdef _DEBUG
+ // The following two lines are for debugging purpose only
+ QFocusEvent* aFocusEvent = dynamic_cast<QFocusEvent*>(theEvent);
+ bool isWinFocus = aFocusEvent->reason() == Qt::ActiveWindowFocusReason;
+ #endif
+ if (getControls().contains(aWidget)) {
+ emit focusInWidget(this);