if (anAttrs.size() > 0 && aShape.get() != NULL) {
std::list<AttributePtr>::iterator anAttr = anAttrs.begin();
for(; anAttr != anAttrs.end(); anAttr++) {
if (anAttrs.size() > 0 && aShape.get() != NULL) {
std::list<AttributePtr>::iterator anAttr = anAttrs.begin();
for(; anAttr != anAttrs.end(); anAttr++) {