- // adds a back reference (with identifier which attribute references to this object
- void addBackReference(FeaturePtr theFeature, std::string theAttrID);
- // returns all objects referenced to this
- const std::set<AttributePtr>& refsToMe() {return myRefsToMe;}
- // returns all references by attributes of this data
- // \param the returned list of pairs: id of referenced attribute and list of referenced objects
- void referencesToObjects(std::list<std::pair<std::string, std::list<ObjectPtr> > >& theRefs);
+ /// Removes a back reference (with identifier which attribute references to this object)
+ /// \param theFeature feature referenced to this
+ /// \param theAttrID identifier of the attribute that is references from theFeature to this
+ void removeBackReference(ObjectPtr theObject, std::string theAttrID);
+ /// Removes a back reference (by the attribute)
+ /// \param theAttr the referenced attribute
+ void removeBackReference(AttributePtr theAttr);
+ /// Adds a back reference (with identifier which attribute references to this object
+ /// \param theFeature feature referenced to this
+ /// \param theAttrID identifier of the attribute that is references from theFeature to this
+ /// \param theApplyConcealment applies consealment flag changes
+ void addBackReference(FeaturePtr theFeature, std::string theAttrID,
+ const bool theApplyConcealment = true);
+ /// Adds a back reference to an object
+ /// \param theObject object referenced to this
+ /// \param theAttrID identifier of the attribute that is references from theFolder to this
+ void addBackReference(ObjectPtr theObject, std::string theAttrID);
+
+ /// Makes the concealment flag up to date for this object-owner.
+ MODEL_EXPORT virtual void updateConcealmentFlag();
+
+ /// Returns true if object must be displayed in the viewer: flag is stored in the
+ /// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
+ /// the original state i nthe current transaction.
+ MODEL_EXPORT virtual bool isDisplayed();
+
+ /// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"
+ /// signal.
+ MODEL_EXPORT virtual void setDisplayed(const bool theDisplay);
+
+ /// Returns \c true if theAttribute1 is going earlier than theAttribute2 in the data
+ MODEL_EXPORT virtual bool isPrecedingAttribute(const std::string& theAttribute1,
+ const std::string& theAttribute2) const;