// if a family exists but has no element, no submesh has been found for this family
// => we have to resize famSubMeshes with the number of submeshes stored
if (k != famNames.size())
// if a family exists but has no element, no submesh has been found for this family
// => we have to resize famSubMeshes with the number of submeshes stored
if (k != famNames.size())